THENA.

Empower students to streamline academic collaboration, enhance resource management, and achieve academic success through a freemium digital platform which integrates Atlassian's product range.


UX Researcher, Product Designer

Role


Elanor Shi, Tracey Shiu,
Naomi Li, Jermaine Issa

Rank


3rd / 22 Places

Group

Overview

Product Hackathon Design Brief

Atlassian wants to branch into the student market with a feasible solution that integrates a freemium model.

How Thena meets Atlassian’s needs:

  • Increased exposure to an untapped market for students as the majority of students interviewed had never heard of Atlassian

  • LMS system which integrates existing Atlassian products i.e. Jira to create a product ecosystem

  • Scalable architecture: cloud-based platform to adapt to increased demand

  • Freemium subscription-based model

  • Utilises Atlassian’s design systems for the product

How Thena meets user needs:

  • Highly customisable UI; make it your workspace

  • Teacher and student feature considerations

  • Tools for organisation and management with intuitive designs

Problem Space

Assumption 1:

Brand Perception

Atlassian is well-known in the enterprise software space, but they may not have brand recognition among students. Building brand awareness on campus could be a challenge.

Assumption 2:

Early User Adoption Matters

Atlassian's freemium product will need to compete with current offerings, such as Microsoft GitHub and Notion, to attract and retain student users effectively.

Assumption 3:

Competitive Landscape

Atlassian's freemium product will need to compete with current offerings, such as Microsoft GitHub and Notion, to attract and retain student users effectively.

Research Phase

Primary Research

EdTech Markets

  • The global Edtech market was valued at USD 123.40 billion in 2022 and is expected to grow by 13.6% from 2023 to 2030.

  • The Edtech industry is growing at high speed so stakeholders need to interpret the needs of the learners.

  • Find innovative solutions to bridge educational gaps and improve learning outcomes.

  • Key trends: Social learning and collaboration, personalised learning, e-learning, automated tools.

User Research

University, Edtech & Atlassian

  • 34 university students responded.

70.5% of students find it difficult to keep track of assignments, deadlines and academic resources

55% are not familiar with Atlassian products, 30% have used Trello, 15% have used Jira

Top 4 attributes students are looking for in an EdTech product for university

Synthesis

Understanding the User

Empathy Map

Key Take Away: Our user reach is diverse and we must consider the utility and learnability to meet their needs.

Understanding the User

Personas, User Journey Map, & Storyboard

We wanted to maintain a user-centred design process, focusing on key users’ needs and experiences to unveil patterns in their requirements.

User Requirements

Ideation focus

Focusing on User Needs

Based on the patterns unveiled, these key requirements were derived which informed our approach to ideation.

Requirement 1:

Intuitive User Experience

Prioritise an intuitive user experience design to make the platform accessible and enjoyable to students.

Requirement 2:

Organisation & Collaboration

Provide tools for students to create, manage, and organise coursework and study materials effectively. Support seamless collaboration within study groups and groups formed for assessments.

Requirement 3:

Seemless Integration

Support seamless integration with current learning management systems and other educational tools.

Ideation

Ideation

Brainstorming

We broke down our ideas into a feature map to visualise and assess how well our concepts aligned with the user requirements.

Ideation

Narrowing Down

Which product idea brings together what is desirable from a human point of view with what is technologically feasible and economically viable?
How does each idea sit at the centre of these three criteria?

Ideation

Sketching

Now that we have selected an idea that fits the user's needs to the greatest extent, we started visualising.
Our 5 main components to address user needs and pain points were: Dashboard, Coursework Hub, Roadmap, Kanban Board, Study Groups.

Ideation

Wireframes

We created these wireframes to make use of placeholders and focus on the overall structure of the user flow and content.

User Testing

Wireframe Test
To test our assumptions that our designs accurately reflect user needs, we had 12 university students with varying familiarity with time management tools and education levels to test our wireframe.

Objective
To evaluate the usability, functionality, and overall user experience of the time management to identify areas for improvement and validation of design decisions. Users were asked to navigate to specific pages from the home screen and asked for feedback on design choices.

Test 1:

UX Feedback

  • The navigation bar is efficient and useful

  • Tiles and carousels were intuitive and easy to understand

  • The icons were a bit confusing for users when navigating the navigation bar to find the desired page

Test 1:

UI Feedback

  • Intuitive app's interface design

  • Occasional confusion when navigating specific sections due to inconsistency in design

  • The concept of using imagery and customisation of the interface was highly appealing

Test 1:

Usability Rating

  • Overall average score: 3.6

  • We evaluated the following criteria learnability, efficiency, memorability, errors, and satisfaction.

  • Learnability and memorability were our lowest average scores indicating we need to improve these areas.

Prototyping

Significant Design Changes

  • Added section tabs feature to align with Confluence and improve learnability, utility, and navigation

  • Structuring the navigation bar to be more intuitive by creating sections and improving the hierarchy

  • Changed icons to be more recognisable for their respective section to improve learnability

  • Added a Team Space feature to the Course Hub (allowing seamless peer review and feedback)

  • Improved filter options and tags in Resource Library to improve navigation and enhance custom UX

Iteration 2

High Fidelity: Overview

As this was a product sprint with a week to complete we were unable to keep creating iterations and tests (check out my project Melting Pot for in-depth examples of user testing and iterations).

Iteration 2

High Fidelity: Considerations

We even considered dark mode — because let’s be real, we have all had our fair share of late nights to finish an assignment!

Iteration 2

High Fidelity: Considerations

Overview of the features and key considerations implemented, including the LMS system, how it integrates with Atlassian tools, and general features.

Iteration 2

High Fidelity: Outcomes
What the product achieves in relation to our desired outcomes.

Feasibility

Profitability Breakdown

Initial profitability may be lower due to marketing and development costs. Profit margins can increase as the user base grows and recurring subscription revenue accumulates.

  • Subscription Fee: Offer the premium plan on a monthly/annual subscription basis.

  • Discounted Student Pricing: Provide students with a discounted or free access period to encourage adoption.

  • Enterprise Version: Explore partnerships with educational institutions for bulk subscriptions.

Cost Structure

Technical Feasibility
By leveraging Atlassian's technical capabilities and expertise, Thena can be developed and maintained as a technically feasible product.

Product Competitor Analysis